Day 2


 Second skull cave found which angered me to an extremely high amount with me wanting to bash all the goblin creature's skulls. Killing them was a lot easier with my now extremely strong WAR AXE which chopped them up whole. Inside the cave I found a secret room which gave me a shield. Each item found has a nice little description describing what the item is made out of or where it was founded. The orange/yellowish cave is a shrine location which gives you a soul if you complete the dungeon which gives you the souls of monks. The map is mainly open terrain where you don't have to mainly focus on the quests and freely roam and enjoy whatever you want to. At the end of the dungeon there is a monk in each one who offers his soul to you, the hero, which can be transferred into more stamina or health. Different terrains also have different temperatures so if you go somewhere snowy, you have to wear warmer clothes or take a cold resistant potion or food or else you freeze extremely quickly. In the beginning of each shrine, you can put the book  given to you in the beginning of the game that works as a map and spyglass in a rock foundation and an eyeball drops a blue liquid filled with code to give you powers. The book also fills out a map over time for you which you can use to teleport to previous shrines.  Another irritating part of the game is when you have to climb the church to activate your abilities and fall off three times from small holes in the roof. Places that you cleared of mobs don't spawn back unless in a random biome. The old man who seemed to be link's dad turns out to be the ancient king's spirit and gives me a glider. He begins to describe the history of his kingdom before its downfall.





















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