Day 9
Since the start of the game and the Zelda franchise, it isn't hard to tell that Breath of the Wild has a hero archetype with Link, the main character, trying to save princess Zelda from a villain who captured her. When the idea is simplified and taken out like this, it sounds a lot like Mario trying to kill Bowser while he keeps stealing his girl. The hard truth is that humanity develops in time of panic, fear, and disaster. In the game where Link teamed up with champions and other heroes to stop disaster and worked with one another to end everyone's suffering. Everyone could go to any village as they pleased if they avoided assassins and monsters but other than that, anyone could go anywhere. Oh! There's also the city that hates guys and is filled with only girls that still kicks people out but thats about it. (Don't know how they have kids or how they only have girls unless theres some way for two girls to get each other pregnant?!?) In real life disasters like WWII brought us computers, jet engines, radios, and artillery which would of taken a lot longer to be created if not for the stress of being killed.
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